Monday, February 24, 2020

A Short Analysis About Gorogoa’s Puzzle Experience

Definitely, the most interesting and thought-provoking game I've played this year was Gorogoa. I experienced the awesome puzzles in the screen of Nintendo Switch and, wow, that was mesmerizing. I followed the whole gaming creative process in social media, but the gameplay surprised me in an epic level.



It's hard to describe the game in few words, but according to the definition from the official site, Gorogoa is "an ingenious, perfectly crafted puzzler". The game creator, Jason Roberts, developed thousands of meticulously detailed hand-drawn illustrations, encompassing the impressive scope of Gorogoa's personal narrative.



Essentially, in the gameplay, you control four quadrants where you must execute a series of zoom in and zoom outs in the images to recombine shapes and create new physical possibilities and structure new scenarios from the most improbable objects. The video below explains the game's main idea:



The great gameplay experience makes me want to write a personal short analysis of Gorogoa (for further consulting in classes) following a model proposed by Tracy Fullerton (2008) in her book Game design workshop.

• Players: single player game; one player against the puzzles
• Objectives: combine patterns to create and recreate scenarios/objects
• General rules: you can point and click in four different quadrants using zoom in and zoom out to connect new possibilities of images
• Resources: colorful images (hand drawn) with a fantasy theme disposed in four quadrants
• Conflicts: how good is your vision and imagination to solve the puzzles
• Limits: four quadrants with limited amount of zoom in/out possibilities
• Results: when you complete a puzzle correctly, the game shows you an animation and a new part of the scenario/narrative to point out your progress



Reference:

FULLERTON, Tracy, et al. Game design workshop: a playcentric approach to creating innovative games. Burlington: Morgan Kaufmann Publishers, 2008.

#GoGamers

Sunday, February 23, 2020

(22MB) Download Subway Surfers For Free

(22MB) Download Subway Surfers for Free


SCREENSHOT




System Requirements Of Subway Surfers Download For Free

  • Tested on Window 7 64 Bit
  • Operating System: Window XP/ Vista/ Window 7/ Window 8 and 8.1/10
  • CPU: 2.0 GHz Intel Pentium 4 or later
  • RAM: 512 MB
  • Setup size: 22 MB
  • Hard Disk Space: 200 MB









Friday, February 21, 2020

Double CoC Play-test For Barbarossa

4 new terrain boards for Mark, 12 feet of canal!
 Spent a terrific day in the company of Mr Freeth and Mr Waple playing a couple of games of Eastern Front CoC in preparation for Mark's forthcoming Barbarossa Big CoC weekends at the WHC later this year, although the first one is only a month away! I still have a few bits and bobs to finish before then (a bit more Soviet infantry and 4 x T26s) but all is in hand.
One of the things we wanted for these games was a canal board - these will also do perfectly for planned France/Belgium/Holland 1940 games, not to mention Holland/Belgium 1944- Mr Waple is also keen to incorporate them into a Carentan scenario. They will also do fine for Mark's massive 20mm set-up.
So, over Christmas I made 12' of canal...that's it really! They had to be on a 12mm ply base to match with the existing boards, so I routed out the channel and some ditches, then built up the towpaths with a further layer of 9mm MDF. The water was just painted brown and then resin poured- I'll have to do a further post really to give a bit more detail- suffice to say I have a little more fine tuning to do on them to match them to Mark's boards, but overall they have turned out ok.  I'm well pleased.

Boards laid out for the game, some new-ish fields in the foreground
 We laid out terrain for a normal CoC scenario, a straightforward 1941 game with a 4 section German platoon with 2 Senior Leaders and a 50mm mortar attacking over the canal against a big 4 section early war Soviet platoon, with their massive sections and a senior leader and an inferior SL + a 50mm mortar. It was an attack /defend scenario, with the Germans having a generous 12 support points and the Soviets 7.
The Germans took a Stug III A (6 points), an Ig18 (4 points) and a preliminary barrage (2 points). The Russian picks (I think) were a BT5 (4 points) and 3 entrenchments (1 point each). Given that the buildings, although numerous, were all flimsy wooden ones only giving light cover the trenches were a wise choice for the Russians. For the Germans, my logic was the Stug is a hefty beast, solid in all departments with both good defensive options and  high offensive capability against both soft targets and any Soviet armour which might appear. The Ig18 gives another 75mm gun with which to hammer the Russians from range, this, in conjunction with the Stug should make it easy. The barrage was a nice bit of icing on the cake to hinder the Soviet deployment.
We played on a 6' x 6' (although we set up a bit more to make the pictures pretty 

The patrol phase for game 1 from the German side. Fields by Hotz matts
 So, onto the 1st game-FM was German 10 - Russians 9. The patrol phase was straightforward enough, The Germans only got a single free move which was disappointing, so we ended up with 2 fairly uniform straight lines across the centre of the table,. It meant the Germans got 3 Jump off points, 2 about 2' in, 1 to the right of the road, behind the barn 1 to the left of the road back behind the rise, and 1 way off to the right. The Soviets dropped all 3 of theirs right back down to their baseline, spread out uniformly giving them access to the ditch and buildings on their side of the canal.

Stug moves up the main road, buildings from Scenic Store pimped by my good self at CAC Terrain
So the German plan was simple enough, batter away with the Stug and the infantry gun from range, then strengthen with the infantry...Didn't quite work out like that.
Both sides were a bit cagey, I got the Stug on early and pushed up the road, the Soviets did very little, and both sides accumulated CoC dice points, as the Stug drew level with the barn, I deployed an infantry section to advance tactically with it, and perhaps draw some fire. They did. 2 Soviet sections deployed in the house by the bridge and in the ditches and opened fire...despite being tactical the big Soviet squads were putting out a lot of fire (more than a German squad) 17 dice iirc, and the german section took a few hits which mounted up fast. There was very little room to deploy another section to put down covering fire, and although the Stug hit back with HE because it lacked an mg it couldn't cover the infantry. Then a BT5 hove into view on the other side of the bridge. The Stug had to redeploy in order to get the BT in its sights (no turret...grrrr). The Russian infantry could carry on firing unmolested. A brief duel took place between the armour, with eventually the Stug coming off best - the BT's main armament getting Ko'd. It scuttled off and reversed behind the house.
 Meantime the Soviets got a couple of double turns, and the German section took more hits, including the Junior leader! he took a round right between the eyes. The German FM took a hit, and the firepower of the Stug just wasn't proving enough to do major damage to the dug in Russians.  

The Stug is given support in the assault on the Bridge. Really excellent rubber cobbled road sections from EWM
 Time for the Germans to up the ante, there now was room for the ig18 to come into play alongside the Stug, 2 x 75mm guns should do a bit more damage, they pounded away for a few phases, but it meant the concentrated fire of 2 sections now went against the little infantry gun...The Russians were simply rolling a lot more dice than the Germans, the casualties began to mount...the gun became pinned, then the JL commanding the gun was wounded- more FM loss, then he's hit again and killed- the gun breaks and the Russians sneakily end the turn with a judicious CoC dice. German FM at this point is 3....not great.
A 75mm Ig18 gives additional fire support. What could go wrong? All models by Warlord, Painted by me!
At this point I decided to call it. The Germans were not going to get over that bridge. Yes, they could plink away with the Stug but it was frankly going to take an age for anything much to happen, and if I deployed any infantry to up the firepower, any BTH roll could be fatal. It was still early in the day and we could get another game in.
Soviet infantry hunker down in the ditch and pour fire into the advancing Germans
 For speed, and rather than re-set terrain we decided to simply re-play the scenario, this time gifting the Germans an extra 2 support points, for a total of 14.
And this is where it all got interesting.
In many rule-sets simply replaying the same scenario with essentially the same forces would result in pretty much the same game, particularly in a scenario like an attack on clearly defined defence line. This is not what happened at all.
FM rolls went German 11 Russian 9- In the patrol phase the Germans got 2 free moves, but it played out fairly similarly however, this time the Germans got a bit further forward, getting a JOP behind the bomb-damaged building on the left.
For the Germans the support picks were very different.I took 2 x Pzr II's at 5 points each and an observer for a mortar battery. The Russians, it transpired swapped it about a bit - A BT (4) and an ATR (2) and a trench.
No hanging about this time, I quickly got on both Pzr II's and they advanced up the road, leapfrogging with one on over-watch as the other advanced, I got a section way out on the right which advanced in the lee of a rise, heading for some hedges. The FO got into the barn next to the road with a good view of the Russian left- any of them popping up to attack the German section there would get pounded by the 81mm battery.
It more or less (ok, less) went like clockwork. The Russians deployed the BT in a cunning spot where it could fire down the road but couldn't be spotted by the second Pzr II which by now was crunching through the gardens on the German left. A little duel ensued with both tanks dealing shock, with little result. As the second Pzr II advanced in order to get a view of the BT5 up popped the ATR in the ditch! it fired! CLANG! the Pzr II ground to a halt- immobilised
Game 2: A different approach, armour heavy, 2 x panzer II's leapfrog up route 1. An infantry section swings right in the distance
I quickly deployed a German section who could put fire down on the ATR, This combined with fire from the Pzr upset the ATR but couldn't get a decisive hit- the ATR fired again- this time disorientating the Pzr's gunner- no activation next phase- it was getting very tense- the BT kept firing at the other Panzer, and scores a winning hit- the Panzer is knocked out but the crew escape- things are looking bad for the Germans yet again.
Finally, the Germans get some hits...a Soviet section has deployed along the river to fire on the Germans hitting the ATR, A firefight ensues, the Germans lose an entire LMG team, The ATR goes down in a hail of cannon fire from the stranded panzer, both FM's are starting to trickle down. The Russians have opened up on their left and are duly met with a brutal mortar barrage, the Russians end the turn, but hadn't realised the Germans held a dice to continue the barrage- The Russians play a second CoC dice and the turn ends but not before the barrage gets a a couple of lucky kills on the Russians.
Infantry attempt to build a base of fire on the left flank. 
 The Germans are trading fire on both flanks,using a mix of covering fire and LMG fire
 on the Russians, the ability of the Germans to use individual teams paying off in the face of the sledgehammer Russian sections. A couple of Soviet  leaders get wounded, the little panzer pouring in cannon fire onto the infantry- finally with yet another Coc dice the BT advances, interrupts and fires on the PanzerII- it misses!
The little German mortar keeps chipping in with the odd hit on the guys in the ditch. The Germans are winning the firefight.

The lead Panzer II dukes it out with the BT5 over the canal while the mortar barrage pounds the Soviet infantry on the right. Bridge is a Sarissa kit.

The Panzer now has a shot at the BT...gets 3 hits- zero saves from the Russians- BOOM! the Russian tank is burning, their FM plummeting. This leaves the panzer free to keep firing at the dwindling section to its front, The FO manages to call in the mortars for a second time which again start to hit the left flank Russians...A brutal lucky hit clobbers a couple more Russians including the JL. and the Russians break- BTH and the suddenly their FM is at zero.....the Germans have done it!
Great fun, a fine time was had by all.
BUT...what really got me thinking was how different the 2 games were. They were both exciting, they both had their moments of tension, but both sides employed similar forces and tactics for both games..yet they were totally different.
It could have been the first game where the power of the Stug prevailed, it could have been that the German mortars had no effect, The BT might have one-shotted the second Panzer...there were a lot of possibilities, and it shows why CoC is such an intriguing game.
Can't wait for the Barborrossa big CoC campaign week-end where the canal will double up as the Kharkov river at some point. In my crystal ball I foresee T34's...and a Soviet counter-attack!
Game 1:Whats left of the first German section cower behind a house, letting the Stug do the work

Thursday, February 20, 2020

GTA 4 ULTRA HIGHLY COMPRESSED

GTA 4 ULTRA HIGHLY COMPRESSED


===============================================

How To Install GTA 4 ULTRA HIGHLY COMPRESSED without Errors and Problems





===============================================

Grand Theft Auto IV Recommended Requirements

CPU: Intel Core 2 Quad 2.4GHz, AMD Phenom X3 2.1GHz
RAM: 2 GB (Windows XP) 2.5 GB (Windows Vista)
OS: Windows Vista - Service Pack 1 / XP - Service Pack 3 / Windows 7
VIDEO CARD: 512MB NVIDIA 8600+ / 512MB ATI 3870+
HARDWARE T&L: Yes
PIXEL SHADER: 3.0
VERTEX SHADER: 3.0
SOUND CARD: Yes
FREE DISK SPACE: 18 GB

DEDICATED VIDEO RAM: 512 MB

Screenshots






GTA 4 ULTRA HIGHLY COMPRESSED :- 


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THANK YOU SOO MUCH FOR VISITING OUR SITE.

MagicGate: Toxic Misogyny Invades Tabletop Gaming

Tabletop gaming has always had its share of women-hate and male toxicity.

Sexes were historically separated from playing together for thousands of years in order to avoid licentiousness. This was simply an extension of the general separation between the sexes. By the 19th and early 20th century, at least in Europe and the US, the sexes had found ways to mingle by means of parlor games, many of which we would consider overly racy today (a great many of them involved kissing and/or groping, for example).

The last hundred years of tabletop games saw women relegated to "women's divisions" (in Chess, for example), "girls" games (aka pink and/or about makeup and jewelry), or even the kitchen in the belief that they don't have what it takes to play at a man's level. They often don't, if you exclude them from serious training opportunities, exclude them from playing against top players, diminish their desires, goals, and accomplishments, require them to deal with unchecked harassment, and require from them a fanatical devotion to play for endless hours with unwashed, excruciatingly rude, and sexist jerks. Despite this, there are always a few women who are able and willing to complete with many of the top men in any game.

I had hope that in our little corner of the world, harassment would get no worse than that, and hopefully better. While anyone of any sex might get killed playing Dominoes in a Jamaica coffee shop or throwing dice on the streets of Taiwan, tabletop games remain a relatively safe, family-friendly, and gender-mixing activity. Chess, Go, and Bridge have women's divisions, but the majority of their competitions are mixed and relatively safe. Wargaming is a men's club, but it's not toxic to women as far as I know. CCG and RPG events are/were known to attract mostly young male jerks, which scared off some women (see above) but I hadn't thought that these jerks' behavior rose to level of toxicity associated with Gamergate. Unfortunately, I was wrong.

Women are not only harassed, but sexually assaulted at these conventions; the organizers and police are often unable or unwilling to help them. Apparently the CCG and RPG players who grew up  in their little boys' club are now adult enough to feel entitled and powerful enough to join the ranks of the male toxics, white nationalists, and "pickup artists", just like the Gamergate folks. And just as in Gamergate, douches post harassing videos and posts claiming that woman who complain about harassment are lying for the attention, as a result of which teeming hordes of similarly minded jerks harass them more, and more seriously. And when called on it, of course, they post endlessly, harassing everyone with why they are right and everyone else is lying and "missing the point". Ho hum, how familiar.

Seems like this behavior is getting worse, not better, and I can think of a few reasons why. I just wish that they didn't infect my hobby.

Assassins Creed Origins Black Box






Minimum System Requirements


OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only).
Processor: Intel Core i5-2400s @ 2.5 GHz or AMD FX-6350 @ 3.9 GHz or equivalent.
Video card: NVIDIA GeForce GTX 660 or AMD R9 270 (2048 MB VRAM with Shader Model 5.0 or better).
 RAM: 6GB.

Recommended System Requirements


OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only).
Processor: Intel Core i7- 3770 @ 3.5 GHz or AMD FX-8350 @ 4.0 GHz.
Video card: NVIDIA GeForce GTX 760 or AMD R9 280X (3GB VRAM with Shader Model 5.0 or better).
 RAM: 8GB.


Download The Game Here



Wednesday, February 19, 2020

(22MB) Download Subway Surfers For Free

(22MB) Download Subway Surfers for Free


SCREENSHOT




System Requirements Of Subway Surfers Download For Free

  • Tested on Window 7 64 Bit
  • Operating System: Window XP/ Vista/ Window 7/ Window 8 and 8.1/10
  • CPU: 2.0 GHz Intel Pentium 4 or later
  • RAM: 512 MB
  • Setup size: 22 MB
  • Hard Disk Space: 200 MB









A Trainer's Resolve

The sky began to darken as I made my way back into Viridian City after defeating Wolf on Route 22. There was still time to push on through Viridian Forest to Pewter City, but it looked like the weather was going to take a turn for the worse. I had my eyes on the sky as I made my way toward the Pokémon Center to get treatment for Kiwi, so I didn't notice that I'd picked up a new follower. He had been watching me since I came back into town, but I barely noticed him. It wasn't until I came out of the Pokémon Center and saw him leaning casually against a light post that I really noticed him. His hair was messy, and his arms were crossed against his chest. He was younger than me, but he didn't carry himself that way. When he saw that I finally noticed him, he pushed off the light post and walked up to me confidently.
"I saw you fight," he announced.
"Yeah? Are you a trainer?" I asked.
"Yeah. Are you?" he asked. His words had a bit of venom in them.
"What is that supposed to mean?" I asked.
"You aren't serious at all, man. I can tell. You wouldn't stand a chance against a real trainer like me." He was cocky, not unlike Wolf.
"Is that a challenge?" I asked.
He laughed at me. "Oh, no. I'm being sincere. You need to get serious before you can take on someone like me." I rolled my eyes and began walking away from him. I had swallowed enough attitude already that day. He quickly followed after me. "Hey, I'm not trying to offend you," he assured me, though his tone wasn't as convincing. "I just can't stand to see casual jokers like you walking around calling themselves Pokémon trainers. Sure, there are bug catching kids who are out having some fun, but then there's real training. Your friend back there on Route 22 said he was going to challenge the Indigo League. What about you? What are you doing?"
"I've been training," I said. "Real training. What do you know about it?"
"Are you going to take the Gym Leader Challenge? Are you going to face the League? What? I'm serious. Why are you here?" He was persistent.
"I am going to start a Pokémon Sanctuary," I reluctantly said, hoping it would be enough for him to leave me alone.
"Oh, like a Pokémon Safari?" he asked. He seemed genuinely interested which was a departure from my encounter with Wolf.
"Similar, I guess. I want to create a natural habitat for as many Pokémon I can and provide a safe place for them to live and interact with humans in a natural environment. You wouldn't catch them. You'd go there to understand them better. Maybe to study them in a safe environment, or just to understand yourself and your relationship with Pokémon better. You know?"
"My grandfather would love a place like that," he said with a snicker. "So you're what? Playing at training?"
"No. Not at all. It's important to me to understand Pokémon, so it's important for me to be a trainer. I'm traveling Kanto to catch, record and study as much as I am here to train and battle. Why do you care?" I suddenly stopped to ask him.
"I told you. I can't stand seeing trainers like you. You looked so pathetic out there against that other guy. Yeah, you won, but you looked like a chump. You gotta get serious," he announced. "If you want respect in Kanto, you gotta take your training seriously." He flashed a couple of badges he had pinned to his backpack. "You earn these and people will know you're serious. Maybe some day I'll see you up on the Indigo Plateau." He laughed as if that thought amused him, but I sensed he wasn't mocking me this time. He was genuinely enjoying a thought of us battling it out in the big league matches on the plateau.
"What do you think I should do?" I asked rhetorically.
"You need to figure out what Pokémon training means to you. Stop thinking about your Sanctuary, or whatever, for a minute. Maybe that will happen, or maybe it won't, but right now you need to figure out what kind of trainer you are and what your Pokémon mean to you." He ran his fingers through his messy, brown hair and nodded to the building across from us. "Look at that place. What a disgrace." We'd stopped just near the Viridian Pokémon Gym. "If I ran that place, it would be open all day every day, so trainers could come and train or challenge the gym. That's what it means to me. I'm ready to train, to fight, to win all day and every day. The guy who runs this place is a coward. The League should kick him out and give this gym to someone who actually cares." I could only nod in reluctant agreement. "Look, I just wanted to pull you aside and tell you if youI  are gonna face guys like that or guys like me, you better get serious about it. You're only going to get yourself or your Pokémon hurt if you don't and that really pisses me off."
"I'll think about what you said," I offered. He seemed to take that answer as the best he could get and nodded a gruff approval.
"Good. Maybe someday when you're ready we'll have a real battle. Smell ya later." He laughed at me and walked off.
I rolled my eyes behind his back. What did this kid know about me? Even still, his words stuck with me for a long time.

Rain drizzled down the leaves of Viridian Forest, methodically finding their way down to the ground where I was making my way. The dense forest was dark and gloomy even on the best of days. As a result it was full of bug Pokémon, including the newest addition to my small team. I was lucky to run into a Caterpie with my last remaining Pokéball. I was told by the Pokédex that they were quite rare that time of year. As a result, I named him Lucky. I ran into a handful of bug-catching kids who wanted to battle and throughout these few fights I could only think about what that kid in Viridian City had said to me.
Was I any different from these kids who were mostly playing at Pokémon training? Did I have what it takes to stand face to face against real dangers in the wild? Could I some day challenge the very best trainers in Kanto with confidence? In the wake of my battle with Wolf earlier that morning, and the unsettling conversation with a pushy little trainer outside Viridian Gym, it's fair to say that my trek through Viridian Forest changed me. It was where I decided exactly what kind of Pokémon trainer I was going to be, and how I would achieve my goals as a trainer and future preservationist of Pokémon.
I decided as I made my way onward to Pewter City that if I expected my Pokémon not to fail me, then I could not fail them. I decided that if I were going to build a safe place for Pokémon to live and interact with each other and with humans, I needed to build a safe space for them on my team. I needed to understand their strengths and their weaknesses. Unlike Wolf who was content to just laugh as his Pokémon fainted, laugh as he traded away a tiny fraction of his disposable credits to me, I would not accept fainting as a part of training. I made the decision that my Pokémon would never be pushed to the point of  breaking. If I ever failed them, even once, I would let them go. I would find them a better home, or release them back into their habitats to live out their days naturally. As I passed through Viridian Forest, I emerged from my own cocoon with a newfound purpose and seriousness. I had decided exactly what it meant to me to be a trainer and hopefully someday the owner of the world's first successful Pokémon Sanctuary.

Current Team:

Thursday, February 13, 2020

Brave Browser the Best privacy-focused Browser of 2020



Out of all the privacy-focused products and apps available on the market, Brave has been voted the best. Other winners of Product Hunt's Golden Kitty awards showed that there was a huge interest in privacy-enhancing products and apps such as chats, maps, and other collaboration tools.

An extremely productive year for Brave

Last year has been a pivotal one for the crypto industry, but few companies managed to see the kind of success Brave did. Almost every day of the year has been packed witch action, as the company managed to officially launch its browser, get its Basic Attention Token out, and onboard hundreds of thousands of verified publishers on its rewards platform.

Luckily, the effort Brave has been putting into its product hasn't gone unnoticed.

The company's revolutionary browser has been voted the best privacy-focused product of 2019, for which it received a Golden Kitty award. The awards, hosted by Product Hunt, were given to the most popular products across 23 different product categories.

Ryan Hoover, the founder of Product Hunt said:

"Our annual Golden Kitty awards celebrate all the great products that makers have launched throughout the year"

Brave's win is important for the company—with this year seeing the most user votes ever, it's a clear indicator of the browser's rapidly rising popularity.

Privacy and blockchain are the strongest forces in tech right now

If reaching 10 million monthly active users in December was Brave's crown achievement, then the Product Hunt award was the cherry on top.

The recognition Brave got from Product Hunt users shows that a market for privacy-focused apps is thriving. All of the apps and products that got a Golden Kitty award from Product Hunt users focused heavily on data protection. Everything from automatic investment apps and remote collaboration tools to smart home products emphasized their privacy.

AI and machine learning rose as another note-worthy trend, but blockchain seemed to be the most dominating force in app development. Blockchain-based messaging apps and maps were hugely popular with Product Hunt users, who seem to value innovation and security.

For those users, Brave is a perfect platform. The company's research and development team has recently debuted its privacy-preserving distributed VPN, which could potentially bring even more security to the user than its already existing Tor extension.

Brave's effort to revolutionize the advertising industry has also been recognized by some of the biggest names in publishing—major publications such as The Washington Post, The Guardian, NDTV, NPR, and Qz have all joined the platform. Some of the highest-ranking websites in the world, including Wikipedia, WikiHow, Vimeo, Internet Archive, and DuckDuckGo, are also among Brave's 390,000 verified publishers.

Earn Basic Attention Token (BAT) with Brave Web Browser

Try Brave Browser

Get $5 in free BAT to donate to the websites of your choice.